Summer STEAM Experiences for Girls at Your Location

Give your group of girls a dynamic, fun-filled summer with Project Scientist’s STEAM Lab!

Project Scientist partners with school districts, individual schools, non-profits, library systems and companies to offer STEAM Lab for girls ages 4-12. STEAM Lab runs for a week or more, featuring half-day or full-day programs with curriculum tailored by age.

Girls enjoy hands-on experiments and activities exploring science, technology, engineering, arts and math. Each STEAM Lab is built around a theme, such as climate change or materials engineering. The week culminates in a STEAM fair where girls share what they’ve learned. 

Our credentialed teachers provide in-person or virtual instruction. We show your staff and volunteers how to be facilitators in your setting. We make set-up easy by supplying lab kits with everything you need.

Project Scientist teachers are trained in equitable STEAM teaching strategies. STEAM Lab content is aligned with Next Generation Science Standards.

Many of our STEAM Labs take place on site at exciting STEM companies. Would your company, school, or non-profit like to host STEAM Lab this summer? We can offer STEAM Lab at little to no cost to many schools and organizations thanks to generous corporate partners. One hundred percent of Project Scientist girls come from under-resourced backgrounds. Interested in bringing STEAM Lab to your school or nonprofit? Whether you’re a parent interested in this program for your child or a school/nonprofit representative, fill out our program interest form and a member of the team will contact you.

Be a Program Partner

The STEAM LAB Experience

  • Instruction inspired by your group’s interests, cultures, and experiences
  • Hands-on experiments and activities that integrate all STEAM subjects
  • Lab kits with authentic and engaging learning materials
  • Behind-the-scenes visits with top STEM employers
  • Opportunities for girls to meet diverse female STEM professionals and inspiring role models
  • Conversations on how girls can use STEM to solve problems and improve their communities

STEAM Lab strengthens girls' self-assurance and sense of belonging in a supportive environment. They see the relevance of STEM in their own lives and feel empowered to make an impact.


Welcome to Build-A-Bridge Workshop! Our young engineers will explore physical properties through investigations and material testing. Teams will then use the collected data to collaborate in an engineering design challenge to build and test a model bridge that can support vehicles of different weights. These exciting and inspirational activities help us "bridge the gap" in STEAM.

What she will learn and corresponding NGSS:

  • K-5: Apply scientific ideas to design a model and prototype (K-2-ETS1-2 ; 4-PS3-4)
  • Plan and conduct an investigation to test, compare, and analyze different materials (K-PS2-1, K-2-ETS1-3, 2-PS1-1, 2-PS1-2).
  • Perform observations with key variables in mind to determine which material is the best suited for a purpose (5-PS1-3, 3-5-ETS1-3, 2-PS1-2)

Sustainability Superheroes

Students will explore sustainable and life-saving inventions like wind turbines, 3D-printed prosthetics, and more! Using their combined sustainability powers, scientists will use the engineering design process to create the ultimate invention to save the world from climate change crises.

What she will learn and corresponding NGSS:

  • K-2: Explore the impact humans can have on the environment and how our carbon footprint affects global warming. Make observations to determine the effect of sunlight on Earth's surface and conduct an investigation to determine if changes caused by heating or cooling can be reversed. (K-ESS2-2, K-PS3-1, 2-PS1-4).
  • Ask questions, make observations, and gather information about a problem and use tools and materials to design and build a structure to implement sustainability and reduce the negative impacts of humans on the local environment. (K-ESS3-3, K-PS3-2, 2-PS1-4, K-2- ETS1-1).
  • Discover how communities use science ideas to protect the Earth's resources and environment. Then generate and compare multiple solutions by creating a way to implement sustainability and reduce the negative impacts of humans on the local environment. (5-ESS 3-1, 3-5 ETS 1-2, 3-5 ETS1-1, 3-5ETS1-2,3-LS4-4).

Bit-By-Bit: Coding Fundamentals

With Project Scientist, your young computer programmer will learn the basics of coding Bit-By-Bit to build their own video game! Programmers will begin their exploration with the basics of coding, including coding blocks, sequencing, variables, and more. They will complete an exciting creative design challenge to show off their computer game or story!

What she will learn and corresponding NGSS:

  • "K-2-ETS1-1 - Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or imporved object or tool
  • K-2-ETS1-3- Analyze data from tests of an object or tool to determine if it works as intended
  • 3-5-ETS1-1 - Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. 
  • 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. 
  • 3-5-ETS1-3 - Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved."